After a lengthy spell away from my blog, working or at least trying to! Im now back to fill you in on my progress.
My last blog brought to your attention several issues that are found in the current world. I looked at both first world and third world issues in an attempt to make a difference.
I have now narrowed my scope and looked at how education can change sustainability. This may not make an enormous change short term, but long term it could have massive positives. As Nelson Mandela famously said “Education is the most powerful weapon which you can use to change the world.”
Whilst looking at why I need to undertake this study. I found several startling facts which instigated my need to make a difference.
“There are 5.25 trillion pieces of plastic debris in the ocean.” (Photograph WaterFrame and NG STAFF, 2017) “The planet’s average surface temperature has risen about 2.0 degrees Fahrenheit (1.1 degrees Celsius) since the late 19th century” (Climate.nasa.gov, 2017) “Glaciers are retreating almost everywhere around the world” (Climate.nasa.gov, 2017) “September Arctic sea ice is now declining at a rate of 13.3 percent per decade” (Climate.nasa.gov, 2017) “Nature alone cannot sustain us”, (Fry, 2009, p. 03)
This highlights the need for this product. The need for knowledge to be passed on. Through reading and working on my dissertation I have found that education is of the highest importance in sustaining this change not only for a small duration but for the entire future.
For this major project which has been named ‘Educating sustainability’ I have come up with the following brief which is as follows:
“With the colossal amount of waste introduced into the environment everyday, is it possible to reduce waste through educating future generations? With the gift of knowledge could the damage caused to the planet be reduced? This product or system needs to be able to educate today’s children, in order to initiate change, and instigate future sustainability.”
I believe this brief could change how games are played, this could in turn change education and gaming forever.
To begin I thoroughly researched a series of gaming brands such as ‘Mattel’ and ‘Hasbro’ this gave me a clear insight into the industry. This showed me how games are developed, and made before finally hitting the shelves. Once this was done I researched and evaluated all the leading games on the market this allowed me to find what made a good game. From this I then researched how I would tie in sustainability into my game, I then found ‘BBC Bitesize’ which is an open source revision website which keeps it self up to date with the ever-changing Welsh, English, Scottish and Irish curriculum. This was therefore a breakthrough and allowed me to have a solid foundation which kept whatever I made relevant.
I then produced a range of ideas and models which are found below, this shows how I began with the idea of a board game and have progressed through wide ideation and furthered my product.
I am now currently working on my final concepts, I now have a clear idea of what I want my game to contain. I know what it will play like and find myself needing a model in order to progress and finalise an aesthetic which I am satisfied with, and one that works effectively.
As well as producing this aesthetic, I also need to finalise how this game will physically work. At this moment in time I am also looking at both arduino and mechanical workings.
Although I have found this progress extremely strenuous (which is reflected in my lack of blogging) I believe that without even one part of it I wouldn’t have arrived at such a significant section. I believe that it has been extremely effective in making me think and progress, and without the sometimes irritating feedback I wouldn’t be this far along.